You fly a ship through an open field of drifting rocks. The ship has no brakes: thrust adds velocity and friction bleeds it off slowly, so you are always coasting. Shooting a large rock breaks it into two smaller ones and only the smallest is destroyed outright. Every screen edge wraps, for you, your bullets and the rocks. Clearing the field spawns a new wave, and a collision costs one of your three ships.
A rock pays 100 divided by its size, rounded: 33 for a large one, 50 for a medium and 100 for a small. Breaking a large rock all the way down therefore pays 533 in total against 33 for the first hit alone. When the field is empty a new wave arrives with 4 rocks plus one more for every 300 points scored. After a collision you respawn in the centre with 180 frames of invincibility, shown as a flashing ship.
That is the invincibility window at the start of a run and after a collision. It lasts 180 frames and nothing can hit you while it is active.
There is no brake. Turn to face the way you are drifting and thrust against it, or wait for the 2% per frame friction to slow you.
Yes — on a touch screen the game shows on-screen buttons, and games played with a mouse work by tapping.