A game is ten words long. For each one you are shown the letters in a jumbled order, a hint describing the word, and thirty seconds on the clock. Click a scrambled letter to pick it up, then click a slot in the answer row to place it. When every slot is filled the answer is checked at once: a correct word scores and moves on, a wrong one returns all the letters and lets you try again with whatever time is left.
Each word solved is worth 10 points, so a perfect game is 100 out of 100, which is how the final result is reported. There is no partial credit and no time bonus: solving with one second left pays the same as solving instantly. Running the clock out or pressing Skip shows the answer and scores nothing for that word, and a wrong attempt costs only the time it took, since you can rearrange and try again.
The word is revealed, you score nothing for it, and the next word starts about a second and a half later.
No. Letters are placed by clicking a tile and then a slot, so the answer is always built from the tiles you were given.
Yes — on a touch screen the game shows on-screen buttons, and games played with a mouse work by tapping.