You drive the orange car up a three lane road while traffic comes down towards you. There is no accelerator: the road scrolls on its own and speeds up the further you get. All you do is change lanes to leave a gap where the next car is, and a collision costs one of your three lives.
Score is distance, counting up continuously while you drive, so it rises faster as the speed does. Speed starts at 3 and gains half a point for every 200 ticks of distance, up to a ceiling of 12. Traffic also spawns more often the further you go, and that keeps increasing after the speed has stopped rising. Crashing costs one of your three lives but does not reset the score, and the run ends when the third is gone.
No. A crash costs one life and clears the car you hit, but the score keeps counting.
No. Speed is automatic and depends only on how far you have driven. Steering is your only control.
Yes. On a touch screen the game shows on-screen buttons, and games played with a mouse work by tapping.