Fruit is thrown up from the bottom of the screen and you slice it by dragging the blade across it before it falls back. About one item in seven is a bomb, which must be left alone. Fruit that drops off the bottom unsliced costs a life, and so does slicing a bomb; three lives lost ends the run.
Each fruit is worth whatever the combo counter reaches when you cut it, so the first fruit in a chain scores 1, the second 2, the third 3 and so on. The chain stays alive for a little over a second after each cut and then falls back to zero, which means points come from cutting several fruit in one continuous sweep rather than one at a time. Slicing a bomb costs a life and wipes the combo. Fruit is thrown more often as your score climbs.
A fruit that falls past the bottom of the screen costs one life. A bomb that falls past costs nothing.
Every slice raises it by one and it holds for about a second and a third after the last cut. Each fruit scores the combo number it reaches.
Yes. On a touch screen the game shows on-screen buttons, and games played with a mouse work by tapping.