A paddle sits at the bottom of the canvas below a wall of 60 bricks in six rows of ten. Press Start and the ball launches upward; slide the paddle to keep bouncing it back into the wall. Clear every brick and the level goes up, a fresh wall appears and the ball resets.
Each brick pays 10 points times the current level, so a brick is worth 10 on level 1 and 20 on level 2. The top three rows break on one hit; the bottom three take two, darkening after the first. You have 3 lives and lose one every time the ball falls past the paddle. At zero lives the game ends and the final score is shown.
Yes — on a touch screen the game shows on-screen buttons, and games played with a mouse work by tapping.
No. Each level rebuilds the same wall at the same ball speed. Only the score multiplier changes.
Collision is tested once per frame against the ball centre, so a fast ball can step past a thin brick between frames.