A rotating turret sits on a base line at the bottom of the screen. Alien craft drop in from the top, drift sideways as they fall, and damage your shield if any reaches the base. You aim with the pointer and fire single shots. The run ends when the shield hits zero.
The common red craft falls at 1.5 pixels per frame, takes two hits and pays 10 points. The orange fast craft appears about three times in ten, falls at 3 pixels per frame, dies to one hit and pays 5. Reaching the base costs 10 shield for a red craft and 5 for a fast one, and nothing ever restores it. The wave counter rises every 300 frames, and each wave shortens the spawn interval by three frames down to a floor of 20.
Yes — on a touch screen the game shows on-screen buttons, and games played with a mouse work by tapping.
No. Each bullet comes from one click, so your rate of fire is however fast you can click.
No. Waves arrive on a timer rather than after clearing the screen, and the shield number only ever goes down.