A purple ball sits in the bottom-left corner and a gold star in the top-right. You never touch the ball directly: holding the button pulls it toward your pointer, so steering means placing the pull ahead of where you want it to go. Red circles are hazards. Reach the star and the level goes up with a denser layout.
Reaching the star scores 10 points times the current level, so the first star pays 10, the second 20 and the third 30. Each new level adds a hazard — the count is 2 plus the level number, placed at random. You have 3 lives and lose one whenever the ball touches a red circle, which also resets it to the corner with no speed. At zero lives the run ends.
Yes — on a touch screen the game shows on-screen buttons, and games played with a mouse work by tapping.
No. Attraction is the only force, so to slow the ball you pull from the far side of it or let the walls take the speed off.
No. You lose a life and the ball returns to the corner, but the layout, level and score stay as they were.