A side-scrolling platform run across eight ledges. You start with three lives, collect every coin on the level to advance, and avoid the red enemies patrolling the platforms. Falling off the bottom of the screen or touching an enemy from the side costs a life.
Each coin is worth 10 points. Landing on an enemy from above removes it, pays 50 points and bounces you back up. Touching an enemy any other way costs a life and sends you back to the start of the level, as does falling below the screen. Collecting all ten coins advances the level and lays out a fresh set of platforms, coins and enemies. Gravity is 0.5 per frame, run speed is 4 and a jump gives 11 upward, so the wider gaps need the second jump.
Land on it from above while falling. Any contact from the side or below costs a life instead.
The layout is rebuilt the same way each time, so the counter climbs but the difficulty does not. It is an endurance run rather than a difficulty curve.
Yes — on a touch screen the game shows on-screen buttons, and games played with a mouse work by tapping.