Ten plots grow crops on their own. When a plot is ripe its icon changes from a sprout to the crop, and clicking it harvests for crops and resets the plot to bare soil. Spend crops in the shop to raise what a click gives and to add automatic income.
A harvest pays the current click bonus, which starts at 1. The Scarecrow adds 1 per click for a base 10 crops; the Tractor adds 2 per second for 50, the Sprinkler 5 per second for 200, the Greenhouse 15 for 1,000 and the Drone 50 for 5,000. Each purchase raises that upgrade’s price by 20 percent. Plots have staggered growth targets, with the first ripening at 5 and each later plot needing one more, up to 14 for the last.
Only a plot showing its crop icon is ready. A plot showing a sprout is still growing, and the bar at the bottom of the tile shows how far along it is.
No. A ripe plot stays ripe until you click it, because growth simply stops at its maximum.
Yes — on a touch screen the game shows on-screen buttons, and games played with a mouse work by tapping.