A random colour is shown along with its hex code, and you rebuild it with three RGB sliders. The live match percentage updates as you drag, and submitting banks that percentage as points before the next round starts.
The match percentage is 100 minus the straight-line RGB distance between your mix and the target, divided by 4.41 — that divisor makes the largest possible distance, black against white, come out at 0 percent. Submitting adds that whole percentage to your score, so a perfect round is worth 100 points and a poor one simply scores less. Since the score only rises, the Best figure tracks it exactly. The readout is green at 80 and above, amber from 50, and red below.
No. Every submit adds the round's percentage to the total, so the score only climbs. A bad round just adds less.
It is shown in full under the target swatch, so if you want a real challenge, ignore it and match by eye.
Yes — on a touch screen the game shows on-screen buttons, and games played with a mouse work by tapping.