Shuffling the deck…
Bid it, then make it
· Free play — a skill game, not wagering. No FUN credits are bet or won; only a local personal-best record is tracked on this device.
Spades is played by two partnerships. You and your computer partner Briggs sit across from each other, against two computer opponents, Frost and Vale. A 52-card deck is dealt 13 to each seat.
Before each hand, everyone bids in turn how many tricks they'll take — a number from 1 to 13, or nil: a bid to take exactly zero tricks, scored on its own. Your team's combined bid is the sum of you and your partner's numeric bids (a nil bid doesn't add to it).
If your team takes at least your combined bid, you score 10 points per bid trick plus 1 point per overtrick ("bag") above it. Fall short and you lose 10 points per bid trick instead — overtricks don't save you.
A nil bid scores separately: +100 if that player takes zero tricks all hand, -100 if they take even one.
Overtricks pile up across the match. Every time your team's running bag count reaches 10, you lose 100 points and the count drops back by 10 — so making your bid exactly is often better than piling up bags.
Hands are dealt until a team's score reaches 500 or falls to -200 — whichever team then has the higher score wins the match.
Games played and won, your highest winning score, how often your nil bids succeeded, and your current and best win streaks are all saved locally on this device.
New personal best!